Income stats – android apps – January 2013
What I did
I released one new entertainment app – Fart Saber of Light Force.
Interestingly this app was categorized as “junk” on the slideme market and rejected!
How did the apps performed
This was the worst month I ever had. The income dropped dramatically, mostly because of the new “double click” policy on AdMob. Now I am searching for good alternatives.
And here are the numbers:
2013 | |||||||||
Month | Tetricorn | Moon Racer | Fart Revolver | Orcs Invasion | Spin The Bottle | Star Flight | Fart Saber | Sells | Total |
January | $20.76 | $49.24 | $89.01 | $13.19 | $2.45 | $44.51 | $5.16 | $78.48 | $297.64 |
2013 | $20.76 | $49.24 | $89.01 | $13.19 | $2.45 | $44.51 | $5.16 | $78.48 | $297.64 |
All Time | $111.31 | $297.80 | $1869.44 | $62.96 | $3.10 | $45.25 | $5.16 | $235.73 | $2641.10 |
What is it to come
I am now learning how to write OpenGL ES 3D applications. I prefer to learn by doing, so I am writing my new app – a simple 3D live wallpaper. My first 3D app will be OpenGL 1.0, but the next one will be with OpenGL 2.0 and make use of the pixel and the fragment shaders.
Conclusion
Developing for android is lot of fun, especially using libgdx and the full hardware potential of the mobile devices. Despite the current drawbacks I will defiantly continue my android journey. Libgdx has support for webgl, so I will try to port my libgdx apps to html5. I don’t know if writing google chrome apps will be lucrative, but it surly will be a lot of fun!
[…] Hier geht es zu seinem Einnahmenbericht vom Januar. […]